Plans & limits

What each plan unlocks, and what happens when you hit a limit.

Plans are per team, not per person — everyone on the same team shares the same limits regardless of who's logged in.

What each limit covers

Limit What it counts Free Pro Enterprise
Projects How many projects a team can have at once. 1 5 Unlimited
Active models How many trained models (across every engine) a team can have at once. 1 5 Unlimited
Concurrent runs How many models/allocators can be training at the same time. 1 3 10
Team members How many people can belong to the team. 1 5 15

Allocators don't count against Active models or Concurrent runs on their own — they're lightweight and run after a model already has, so they don't compete for the same capacity a training run does.

What happens at the limit

Projects and active models are hard stops: meryn tells you you've hit the plan's limit and offers to upgrade right there, rather than a generic error — creating a new one isn't possible until you either free up room (archive or delete something) or move to a plan with more room.

Concurrent runs isn't a hard stop — a model or allocator that would push you over the limit is simply queued and starts automatically the moment a slot frees up, no action needed from you.

Team members works the same way as projects/models: an invitation that would exceed the limit is blocked with an upgrade prompt, not accepted silently.